![]() If you want to make games more difficult, bring in more bad guys instead of getting popped with one bullet with %100 accuracy within 1 nanosecond of seeing you. What I would like to see in FPS games, more Babes, Humor, Blood, Guts and Gore if we want. no blood and gore.ĪvsP2 - Old technology, ambiance and scare factor 10/10. Max Payne - Solid story and plot, awsome technology in bullet time, nice wow factor. Half-Life - Solid netcode and online play. but if your an expert online player it can be easy. RTCW - Extremely powerfull ambiance, very enjoyable to play, awsome graphics and level design, high quality models. again no savegame, get popped mistyriously, became lame very quickly. ![]() Operation Flashpoint - Way ahead of it's time a TFC2 wanabe. it soon became Project Remove From Computer. Project I'm going In - no save game, so after 45 minutes in one level making sure there's no one there you get popped by a mistyrious dude who just respawned or came out of nowhere. SOF had a nice story but got ridiculously difficult near the end. and graphics were good but I felt it was always square rooms, got boring and repetitive. Serious Sam had tones of bad guys, very nice weapons. Unreal the game - very NICE on a voodoo II - AWE factor 10/10 - first time I was heard saying OLY SH!T Though of DOOM 3 more nightmares.ĭuke Nukem - very well made, long game to play, very nice technology for software mode at the time. Original Wolfenstein - why I bought a computer in the first place.ĭOOM - Insomnia, nightmares, lost girlfriends. Not perfect but it's getting better, alot better.Īlot of different games bring different good parts. Overall I would put it this way - It was a very enjoyable FPS experience. I agree with the level design, graphics and music and they probably took hints from SOF. I was always full of ammo so that wouldn't have been a problem. I did like the idea that baddies would come from trucks or parachute in but they should have had more than 1 truck move in or have several parachute drops. also there were not enough ambushes from behind, you'd clear a spot and you were always confident that was it. the AI needs to react by location and not by sight. also many times I just saw a leg or parts of a body not moving and capped them off with sniper rifle, they didn't even have a chance. In RTCW there were so many times that I peeked around the corner and they didn't even see me. ![]() ST-V elite force had some good AI when it came to baddies standing still like that. It was still good, or should I say getting better. Return to Castle Wolfenstein is a First-Person Shooter game developed by Gray Matter Studios note, and published by Activision.It uses id Softwares IdTech3 engine, and it was released in 2001, twenty years after the release of the very first game in the series, Castle Wolfenstein. Yea I noticed that too, also where you need to kill those 3 super soldats, I just hid behind the crates and he was stuck behind I took all of my gun ammo 1 bullet at a time to finish him off without moving all while eating a doughnut. >there will be another guy standing there, looking at the body and he won't react until you come into sight It's like shooting Madonna!ĭude, flame the biachees and see what happens.
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